![]() Sucker Punch also partnered with several businesses in Seattle to really bring the city to life, and make it seem as though Delsin is really adventuring in the actual Seattle. Every building, street, and overpass has been placed with care, building a massive Seattle-shaped jungle gym in which Delsin Rowe can play. Car lights reflect in the ever-present puddles, and when it rains, individual drops can be seen colliding with every surface. When looking at the faces of the characters as they talk it wouldn’t be out of this world to forget you’re looking at a game.Īs you run, float, and fly through the rainy city the passion and attention to detail shines right from the second you step into the city. The city is absolutely beautiful, easily among the best looking games to date. Each of the previous locations were essentially comic book versions of the city that inspired them, but with a new generation of consoles Sucker Punch figured they could make a believable real-life city. In previous inFAMOUS games our hero (or villain) watched over Empire City (an analogy of New York) and New Marais (a parallel to New Orleans). I’ve never been to Seattle, but thanks to Sucker Punch’s expert craftsmanship I feel like when I do visit I’ll already know the town. controlled Space Needle.** Welcome To Seattle On top of that the final power doesn’t seem to have the same thought in it that he others did – the upgrades and learning curve are a bit more shallow, and it made this potentially very cool ability seem like and after thought. One thing I made note of was that the final power is obtained shockingly close to the end of the game, making it kind of pointless in a lot of ways. Of course, there are two more powers to master, but since Sucker Punch didn’t announce them, I won’t spoil the surprise. The smoke power packs a wallop in up close and personal combat, whereas the neon abilities are more conducive to a “sniper-like” approach. Generally upgrades for a player going through a good karma kick will provide abilities to subdue enemies, while the evil karma folks will master upgrades to obliterate foes.įor the most part I found that all of the powers have their own strengths and weaknesses. Like previous inFAMOUS games you can get locked out of certain upgrades depending upon your karmic balance. You upgrade by collecting shards, which you then use to upgrade each different ability. ![]() The upgrade trees for each power operate in a similar manner to the previous inFAMOUS games – but each of them are far deeper than they have been. While Cole McGrath had only one (and a half… sort of) power to take advantage of, Delsin’s unique ability allows him to absorb the power of other Conduits a-la Rogue from the X-Men. The linchpin in every inFAMOUS game lies with the powers, and Sucker Punch has masterfully upped the ante with four unique powers to master in Second Son. **Unlike Cole, Delsin LOVES his powers.** Enjoy Your Power(s) ![]() In anticipation of jumping off I look around as options swirl through my head: which of my powers do I use to get from point A to point B, and should I take the streets or the rooftops? inFAMOUS: Second Son shines in its options as the powers that flow from Delsin’s fingertips provide dozens of possibilities.
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